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While investigating the nebula, the Renown received an unencrypted distress signal, indicating that a secret Romulan base inside the Neutral Zone was in distress, with a complete life support failure. The Renown took some damage, but the crew managed to map the nebula and recover a derelict Tholian ship that had been lost in the nebula almost a century before, with its pilot unfortunately dead. Safely scanning from outside the nebula revealed a small dormant spaceship inside the nebula, so the crew reconfigured their shields and dared to get closer. The Renown had discovered a rare boson micro-nebula just on the Federation side of the Neutral Zone, and was going closer to investigate. The adventure started with Captain Andrew Seong reading a Captain's Log handout that summarized the recent situation, which was a great touch that I highly recommend for any Star Trek RPG. Sub-commander S'anra, Romulan commander of secret baseĬenturion Tr'mas, Romulan second in command of secret baseĬommander Vharien, Romulan commander of hidden comet fleet Ethreti Zhress, Andorian Head of SecurityĪdmiral (Retired) Carl Gonzalez, Passenger Bexley Gracen (Kocrachon), Acting Chief Engineer Michael Westinghouse (Demented Avenger), Chief Medical Officer We used GURPS 4E and GURPS Prime Directive for the rules, Foundry with Nose and Nick's Unofficial GURPS System for the virtual tabletop and maps and dice, Jitsi for video and voice, and GCS for character sheets that were imported into Foundry.Ĭaptain Andrew Seong (Kalzazz), Captain of the USS RenownĬommander Kirshex (djt), Edosian First Officer and Science Officerĭr. The PCs were four senior officers of the crew of the Miranda-class cruiser USS Renown, investigating a space anomoly near the Romulan Neutral Zone. If you might want to play that adventure you should probably stop reading after this paragraph to avoid spoilers.
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Connors' excellent : the Star Trek adventure Who Tracks the Steps of Glory. But it's not clear to me that VTT macros are even compatible with the current SJ Games online policy, so they may need to change that policy first.Ran another oneshot from J.C. I do think SJ Games could provide better support for VTTs at a fairly low cost by encouraging people to write macros and sheets for popular VTTs and providing permanent storage space for them, in addition to links from the Game Aids thread ( ). Roll20 has endured for a while, but it could be replaced by a new VTT in the next few years and then any investment in improved Roll20 would be wasted.
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You say Roll20, but I've been playing online for 10 years and the best known platform has gone from OpenRPG to MapTools to Roll20 in that time.
#IMPORTING GCA INTO FANTASY GROUNDS II LICENSE#
None of them require licensing, but doing any of them might interfere with future license negotiations for computer products that would get them licensing income.įinally, there's a serious question of which VTT to invest in.
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None of them are activities that SJ Games has any particular competency at, so there's no reason to expect their efforts would be any better than the fan efforts. They do not need to make any sort of SRD.Īll of these ideas do not require any type of licensing that I am aware of.Īll three of them require SJ Games invest money now for a vague and undefined return of potential increased sales in the future. Work with Roll20 to make it more compatible with a Hex based system and help to create specific Macros for GURPS. Create a script to import from GCA into that Roll20 character sheet.ģ. Yes I know the system has 2 fan created sheets but they aee unsupported right now and rather simple and not very flexible.Ģ. Create a very nice and supportable Character Sheet. I can certainly understand that about licensing and quality control.īut it would be nice if they put some effort into it.ġ.